Object-Oriented and Mixed Programming Paradigms: New Directions in Computer Graphics: Focus on Computer Graphics
Editat de Peter Wisskirchenen Limba Engleză Paperback – 18 sep 2011
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Specificații
ISBN-13: 9783642646768
ISBN-10: 364264676X
Pagini: 212
Ilustrații: IX, 196 p.
Dimensiuni: 155 x 235 x 11 mm
Greutate: 0.3 kg
Ediția:Softcover reprint of the original 1st ed. 1996
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Focus on Computer Graphics
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 364264676X
Pagini: 212
Ilustrații: IX, 196 p.
Dimensiuni: 155 x 235 x 11 mm
Greutate: 0.3 kg
Ediția:Softcover reprint of the original 1st ed. 1996
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Focus on Computer Graphics
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
Professional/practitionerCuprins
Overview.- Overview.- I Object-Oriented Design and Systems.- 1 Extensible Image Synthesis.- 2 RayViS — A Visualization System Based on Object-Orientation.- 3 An Object-Oriented Approach to Curves and Surfaces.- 4 Object-Oriented Modeling of Graphical Primitives.- 5 Gemma: An Open Architecture for Distributed User Interfaces.- 6 Object-Oriented Animation in the REALISM System.- 7 Modeling Multimedia-Objects with MME.- II Programming Paradigms for Graphics.- 8 Mixed Programming Paradigms in Computer Graphics.- 9 Talktalk.- 10 OOCS — Constraints in an Object Oriented Environment.- 11 Event-based.constraints: coordinate.Satisfaction —> object.state.- 12 Functional 3D Graphics in C++ — with an Object-Oriented, Multiple Dispatching Implementation.- Authors’ Addresses.
Textul de pe ultima copertă
The evolving functionality and growing complexity of graphics algorithms and systems make it more difficult for the application programmer to exploit them fully. Conventional programming methods are no longer suited and new programming paradigms and system architectures are required. This book presents results from the Fourth Eurographics Workshop on Object-Oriented Graphics. Part 1, Object-Oriented Design and Systems, shows that object-oriented graphics now uses complex algorithms and systems, such as elaborate renderers, animation, and multimedia systems, that are realized as object-oriented libraries. Part 2, Programming Paradigms for Graphics, reflects upon and analyzes problems arising from relying completely on object orientation, and proposes mixed programming paradigms that may enrich object-oriented languages.