Photorealistic Rendering in Computer Graphics: Proceedings of the Second Eurographics Workshop on Rendering: Focus on Computer Graphics
Editat de Pere Brunet, Frederik W. Jansenen Limba Engleză Hardback – 26 apr 1994
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 632.40 lei 43-57 zile | |
Springer Berlin, Heidelberg – 5 noi 2012 | 632.40 lei 43-57 zile | |
Hardback (1) | 638.56 lei 43-57 zile | |
Springer Berlin, Heidelberg – 26 apr 1994 | 638.56 lei 43-57 zile |
Din seria Focus on Computer Graphics
- 20% Preț: 638.25 lei
- 20% Preț: 639.35 lei
- 20% Preț: 634.18 lei
- 20% Preț: 886.47 lei
- 20% Preț: 325.23 lei
- 20% Preț: 640.80 lei
- 20% Preț: 971.03 lei
- 20% Preț: 633.55 lei
- 20% Preț: 634.68 lei
- 20% Preț: 321.68 lei
- 20% Preț: 321.83 lei
- 20% Preț: 631.62 lei
- 20% Preț: 335.90 lei
- 20% Preț: 630.47 lei
- 20% Preț: 629.98 lei
- 20% Preț: 638.56 lei
- 20% Preț: 326.03 lei
- 20% Preț: 745.71 lei
- 20% Preț: 634.18 lei
- 20% Preț: 629.65 lei
- 20% Preț: 630.95 lei
- 20% Preț: 332.97 lei
- 20% Preț: 636.46 lei
- 20% Preț: 333.96 lei
- 20% Preț: 636.62 lei
- 20% Preț: 333.80 lei
- 20% Preț: 632.91 lei
- 20% Preț: 634.37 lei
- 20% Preț: 332.19 lei
- 20% Preț: 634.04 lei
- 20% Preț: 326.34 lei
- 20% Preț: 337.18 lei
- 20% Preț: 324.42 lei
- 20% Preț: 340.42 lei
- 20% Preț: 326.70 lei
Preț: 638.56 lei
Preț vechi: 798.20 lei
-20% Nou
Puncte Express: 958
Preț estimativ în valută:
122.21€ • 126.94$ • 101.51£
122.21€ • 126.94$ • 101.51£
Carte tipărită la comandă
Livrare economică 03-17 februarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9783540564492
ISBN-10: 3540564497
Pagini: 296
Ilustrații: X, 282 p.
Dimensiuni: 155 x 235 x 24 mm
Greutate: 0.59 kg
Ediția:1994
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Focus on Computer Graphics
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3540564497
Pagini: 296
Ilustrații: X, 282 p.
Dimensiuni: 155 x 235 x 24 mm
Greutate: 0.59 kg
Ediția:1994
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Focus on Computer Graphics
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
The State of the Art in Physically-based Rendering and its Impact on Future Applications.- Adaptive Shadow Testing for Ray Tracing.- An Adaptive Sampling Technique for Multidimensional Integration by Ray-Tracing.- The Simulation of Radiant Light Transfer with Stochastic Ray-Tracing.- Unbiased Variance Reduction for Global Illumination.- Direct Lighting Calculation by Monte Carlo Integration.- Structure-Directed Sampling, Reconstruction and Data Representation for Global Illumination.- Source Selection for the Direct Lighting Computation in Global Illumination.- The Constant Radiosity Assumption Syndrome.- Some Experiments on Adaptive Subdivision in Progressive Radiosity.- Radiosity in Computer Graphics: A Proposed Alternative to the Hemi-cube Algorithm.- Physics-Based Lighting Models: Implementation Issues.- Shaft Culling for Efficient Ray-Cast Radiosity.- Progressive Refinement Radiosity on a Transputer Network.- Parallel Processing of Progressive Refinement Radiosity Methods.- Two Parallel Approaches for a Progressive Radiosity.- An Extended Radiosity Using Parallel Ray-Traced Specular Transfers.- Subdivision of 3D Space Based on the Graph Partitioning for Parallel Ray Tracing.- Divide and Conquer Radiosity.- On the Division of Environments by Virtual Walls for Radiosity Computation.- Texture Shaping: A Method for Modeling Arbitrarily Shaped Volume Objects in Texture Space.- Color Spaces and Human Color Perception.- Visulux: A Radiosity Based Lighting Design Tool.- Synthesis of Multispectral Images of Natural Landscape.- A Rendering Pipeline for Street Lighting Simulation.- Color Plates.- List of Contributors.- Authors’ Index.