The Bloomsbury Handbook of Sex and Sexuality in Game Studies: Bloomsbury Handbooks
Editat de Dr. Matthew Wysocki, Dr. Steffi Shooken Limba Engleză Hardback – 30 oct 2024
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Specificații
ISBN-13: 9781501394010
ISBN-10: 1501394010
Pagini: 432
Dimensiuni: 178 x 254 x 25 mm
Greutate: 0.45 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria Bloomsbury Handbooks
Locul publicării:New York, United States
ISBN-10: 1501394010
Pagini: 432
Dimensiuni: 178 x 254 x 25 mm
Greutate: 0.45 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria Bloomsbury Handbooks
Locul publicării:New York, United States
Caracteristici
Increases theoretical understanding of intersection between sex and sexuality studies and game studies
Notă biografică
Matthew Wysocki is Associate Professor at Flagler College, USA, where he is the Coordinator of Media Studies. He has written and presented on the areas of Media, Technology, and Culture. His research interest frequently focuses on "deviance" and technology and on textual analysis of video games and professional wrestling. Specifically, he is interested in the nature of "control" with regard to video games and the roles that players create as producers of their own vehicles of consumption. He is the co-editor of Rated M for Mature: Sex and Sexuality in Video Games (Bloomsbury, 2015) and editor of CTRL-ALT-PLAY: Essays on Control in Video Games (2013).Steffi Shook is Assistant Professor of Communication and Media at Manhattanville College, USA. Her main area of research is video games with a focus on gender and sexuality, media representation, and marginalized media production. She also teaches and studies in the areas of social media, South Korean media, and film. She has several recent publications in reference projects addressing racism in American film, female filmmakers, and gender, and sexuality.
Cuprins
1. Introduction to Handbook on Games and Sex/Sexuality (Matthew Wysocki, Flagler College, US and Steffi Shook, Manhattanville College, US)Part I: PLAYING WITH SEXUALITIES1. Queer Play Goes Live: Queerness and Video Game Live Streaming (Bonnie "Bo" Ruberg, University of California, Irvine, US)2. Now You're Playing with Polyamory: Ludonarrative Resonance and Intentional Non-Monogamy in Games as Queer Play(Nathan Rambukkana, Wilfrid Laurier University, Canada and Meghan Adams, University of Western Ontario, Canada)3. Gaming, Breeding, Biopolitics (Rob Gallagher, Royal Holloway, University of London, UK)4. Reading, Tracing, Erasing: Expanding the Queer Verbs of Play(Jordan Youngblood, Eastern Connecticut State University, US)5. Translation, Localization, Censorship: The Global Video Games Industry and Queer Representation (Evan W. Lauteria, University of California, Davis, US)6. Through Roleplay, Queer and Trans Gamers Explore and Affirm Identity (Samantha Puc, Gaming Lead at CBR, Canada)7. Dungeon-Bodies: Affect and Caricature in Queer and Sex Play Representations(Tom Penney, RMIT University, Australia)8. I Don't Care Who You Are, As Long As You Love Me: Player Sexuality in Videogames (Alayna Cole, Queerly Represent Me; Sledgehammer Games)Part II: PERFORMING THE MECHANICS OF SEX9. Digital Submission: Playfulness and Performance in BDSM & VR Games (Agata Waszkiewicz, Maria Curie-Sklodowska University, Poland and Victor Navarro Remesal-Tecnocampus UPF, Spain)10. Sex by Design: Affirmative Consent, Transactional Sex, and Digital Fetishization (Josh Call, Grand View University, US)11. Active Participation of Erotic Fiction Audiences in Contemporary Interactive Games (Tamar Haruna Dambo, Kaduna State University, Nigeria and Arikewuyo Abdulgaffar Olawale, University of Ilorin, Nigeria)12. Press X for Lust: Sex as a Reward in Games (Renata Ntelia, University of Malta, Malta)13. "Ever Licked a Lamppost in Winter?": How Video Games Represent Sex through Avoidance (Viviana Susanna, Edinburgh Napier University, UK)14. Games and Pleasure Through the Female Gaze: How Women Create Mods to Challenge Digital Representations of Sensuality and Sex (Finja Walsdorff, University of Siegen, Germany)15. Queer, But Not Too Queer: The Limits of Character Creation (Chelsea Triggs, George Mason University, US)16. Handkerchiefs and Checkmarks: Queering Design Research for Games (Michael Anthony DeAnda, DePaul University, US)Part III: WHEN SEXUAL CONTENT IS A GAME17. Tame, Suggestive, and Lewd: Reading Early Erotic Play in Leather Goddesses of Phobos (Anastasia Salter, University of Central Florida, US)18. 'The Full Kinzie': Sex and (Potty) Humor in Saints Row (Matthew Wysocki, Flagler College, US and Steffi Shook, Manhattanville College, US)19. The Limits of Choice/The Limits of Queerness: The Neoliberal Logic of Mass Effect (Tyler Quick, University of Southern California, US)20. "Plow her well. Show her you're a man": Language, sex, and heteronormativity from a diachronic perspective in The Witcher videogame series (Frazer Heritage, Lancaster University, UK)21. I Could Make You Care: Love and Identity After the Apocalypse, (J. Burbage, McMaster University, Canada)22. Examining the Official and Unofficial Presence of Sex and Sexuality in the Mass Effect Franchise (Leandro Augusto Borges Lima, Erasmus University Rotterdam, Netherlands)23. How to Give Sexuality in Games Depth: A Case Study of Dragon Age: Inquisition (Brianna Dym, Colorado University Boulder, US)24. Queer Sexualities and Sex in Visual Novel Games: Critically Playing with Daddies to Uncles to Struggling Singles In Your Area (Luke Hernandez, University of Texas, Dallas, US)Part IV: ENGAGING WITH SEX IN GAMES25. A History of Pornographic Video Games: An Academic Act for an Alternative History of Video Games (Charlotte Courtois, Université de Montréal, Canada)26. Drawing Queer Intersections Through Video Game Archives(Cody Mejeur, University at Buffalo, SUNY, US and Xavier Ho, Monash University, Australia)27. Digital Games and Sexual Health (Nina Kiel, Independent Researcher, TH Köln/Cologne Game Lab, Germany)28. Gamification of Pornography: A Feminist Analysis (Anna Shimshak, Monash University, Australia)29. Towards a First Typology of Casual Sex Games (Caroline Bem, St Paul University, Ottawa, Canada)30. Erotic Visual Novels in and Beyond Japan (Simon Gough, University of Melbourne, Australia and Anne Lee, The Japan Foundation)31. Positioning Representation and Diversity in the Gamer and Fan Communities of The Last of Us II (Thessa Jensen, Aalborg University, Denmark and Bo Allesøe Christensen, Aalborg University, Denmark and Line Boye Danielsen, Aalborg University, Denmark)32. A Review and Future Directions of Alternate Reality Game (ARG) and Its Uses in Delivering Comprehensive Sexuality Education (CSE) (Hari Hara Sudhan Ramaswamy, Independent Researcher)33. The Shadow of the Sex Wars: Self-regulation and Pornographic Video Games (Jean Ketterling, Carleton University, Canada)