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The Social Construction of Landscapes in Games: RaumFragen: Stadt – Region – Landschaft

Editat de Dennis Edler, Olaf Kühne, Corinna Jenal
en Limba Engleză Paperback – 26 iun 2022
The book is dedicated to a compilation of diverse and creative landscapes which occur in games. Being part of a game setting, these landscapes trigger social construction processes in specific ways. A selection of twenty-four research articles addresses the social constructions of landscapes represented in analogue, digital and hybrid game formats as well as their theoretical framing and future perspectives.
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Specificații

ISBN-13: 9783658354022
ISBN-10: 365835402X
Pagini: 450
Ilustrații: X, 450 p. 77 illus., 64 illus. in color.
Dimensiuni: 148 x 210 mm
Greutate: 0.55 kg
Ediția:1st ed. 2022
Editura: Springer Fachmedien Wiesbaden
Colecția Springer VS
Seria RaumFragen: Stadt – Region – Landschaft

Locul publicării:Wiesbaden, Germany

Cuprins

Theoretical Appraoches.- Analog Worlds.- Digital Worlds.- Hybrid Worlds.- Further development and perspective.

Notă biografică

Dr. Dennis Edler studied Geography and English/American Studies at the Ruhr-University Bochum (RUB) and at the University College Cork (UCC), Ireland; M.Sc. in Geography, specializing in Geomatics, at the RUB; since 2015 senior lecturer at the RUB Department of Geography, with teaching and research focus on Cartography and Geographic Information Science; 2020: habilitation in Geography

Dr. Dr. Olaf Kühne studied geography, sociology, modern history and geology at the universities of Saarland and Hagen; since 2016 professor of urban and regional development at the University of Tübingen

Dr. Corinna Jenal studied Political Science, German Studies and Philosophy at the University of Trier; Certificate in Sustainability Science at the University of Saarland; since 2016 research assistant in the Department of Geosciences at the Chair of Urban and Regional Development at the University of Tübingen




Textul de pe ultima copertă

The book is dedicated to a compilation of diverse and creative landscapes which occur in games. Being part of a game setting, these landscapes trigger social construction processes in specific ways. A selection of twenty-four research articles addresses the social constructions of landscapes represented in analogue, digital and hybrid game formats as well as their theoretical framing and future perspectives.

The Editors
Dr. Dennis Edler studied Geography and English/American Studies at the Ruhr-University Bochum (RUB) and at the University College Cork (UCC), Ireland; M.Sc. in Geography, specializing in Geomatics, at the RUB; since 2015 senior lecturer at the RUB Department of Geography, with teaching and research focus on Cartography and Geographic Information Science; 2020: habilitation in Geography
Dr. Dr. Olaf Kühne studied geography, sociology, modern history and geology at the universities of Saarland andHagen; since 2016 professor of urban and regional development at the University of Tübingen
Dr. Corinna Jenal studied Political Science, German Studies and Philosophy at the University of Trier; Certificate in Sustainability Science at the University of Saarland; since 2016 research assistant in the Department of Geosciences at the Chair of Urban and Regional Development at the University of Tübingen



Caracteristici

Virtual landscapes in computer games Ego Shooter and Pokémon Go - Landscape digital First systematic investigation