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Video Games and Social Competence: Routledge Advances in Game Studies

Autor Rachel Kowert
en Limba Engleză Hardback – 15 dec 2014
Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.
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Specificații

ISBN-13: 9781138804265
ISBN-10: 1138804266
Pagini: 246
Ilustrații: 23 black & white tables, 26 black & white line drawings
Dimensiuni: 152 x 229 x 20 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Advances in Game Studies

Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate and Undergraduate

Cuprins

1. Rising Social Concerns of Online Gaming  2. What is Social Competence?  3. Social Implications of Online Video Game Involvement  4. Social Goals, Social Skills, and Online Video Game Involvement  5. Social Skills and Video Game Involvement: A Replication  6. Social Skills, Insecure Attachment, and Video Game Involvement  7. Research Findings and Implications  8. Sociability and Online Video Games: What We Know Now

Recenzii

"Our focus on video games has often been on moral issues, such as gaming and addiction. To date we know little about how games interact with players’ social space. Dr. Kowert’s book is an important investigation of how gaming impacts the socialization of players. This seminal work provides critical insights into this new medium and how it influences the way we interact on-line and in real-life." -- Christopher J. Ferguson, Stetson University, USA

Descriere

This book explores the potential impact of online video game involvement on social competence outcomes, theoretically and empirically.