Video Games and Social Competence: Routledge Advances in Game Studies
Autor Rachel Kowerten Limba Engleză Hardback – 15 dec 2014
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Paperback (1) | 415.51 lei 6-8 săpt. | |
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Taylor & Francis – 15 dec 2014 | 1090.44 lei 6-8 săpt. |
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Specificații
ISBN-13: 9781138804265
ISBN-10: 1138804266
Pagini: 246
Ilustrații: 23 black & white tables, 26 black & white line drawings
Dimensiuni: 152 x 229 x 20 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Advances in Game Studies
Locul publicării:Oxford, United Kingdom
ISBN-10: 1138804266
Pagini: 246
Ilustrații: 23 black & white tables, 26 black & white line drawings
Dimensiuni: 152 x 229 x 20 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Advances in Game Studies
Locul publicării:Oxford, United Kingdom
Public țintă
Postgraduate and UndergraduateCuprins
1. Rising Social Concerns of Online Gaming 2. What is Social Competence? 3. Social Implications of Online Video Game Involvement 4. Social Goals, Social Skills, and Online Video Game Involvement 5. Social Skills and Video Game Involvement: A Replication 6. Social Skills, Insecure Attachment, and Video Game Involvement 7. Research Findings and Implications 8. Sociability and Online Video Games: What We Know Now
Recenzii
"Our focus on video games has often been on moral issues, such as gaming and addiction. To date we know little about how games interact with players’ social space. Dr. Kowert’s book is an important investigation of how gaming impacts the socialization of players. This seminal work provides critical insights into this new medium and how it influences the way we interact on-line and in real-life." -- Christopher J. Ferguson, Stetson University, USA
Descriere
This book explores the potential impact of online video game involvement on social competence outcomes, theoretically and empirically.