Honoring the Code: Conversations with Great Game Designers
Autor Matt Bartonen Limba Engleză Paperback – 26 mar 2013
The book presents in-depth interviews with a diverse mix of game professionals, emphasizing the makers of adventure games, role-playing games, and real-time strategies. It focuses on developers who have contributed to multiple eras or genres as well as those who have hired, taught, or mentored newcomers. Since the mobile revolution has opened up new demographics and new gameplay mechanics, the book features current developers of games for mobile devices. It also explores how indie game developers are making commercial-quality games with a small team mostly using free tools and funded with crowdsourcing applications.
While there are plenty of resources available for aspiring game developers to learn the necessary technical skills, there is hardly any historical material on the culture that made the games industry possible. Filling the void, this book provides a historical and cultural context for the games industry. It takes you into the minds of the pioneers who blazed the trails and established the industry as we know it today.
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Paperback (1) | 356.24 lei 43-57 zile | |
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Specificații
ISBN-13: 9781466567535
ISBN-10: 1466567538
Pagini: 240
Ilustrații: 90 black & white illustrations
Dimensiuni: 178 x 254 x 18 mm
Greutate: 0.5 kg
Ediția:New.
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 1466567538
Pagini: 240
Ilustrații: 90 black & white illustrations
Dimensiuni: 178 x 254 x 18 mm
Greutate: 0.5 kg
Ediția:New.
Editura: CRC Press
Colecția A K Peters/CRC Press
Public țintă
Professional Practice & DevelopmentRecenzii
"Fans of classic games will appreciate the insider stories and explanations of the reasoning behind particular choices in game play and development. Students of game history will benefit from the detailed look at specific moments in the development of many significant games. The author is obviously very knowledgeable and passionate about games and communicates that clearly throughout the text. … Summing Up: Recommended. Students of all levels in game design programs; general readers."
—E. Bertozzi, Long Island University, in CHOICE
"… a pick for any computer science collection strong in game development and here provides the insights and experiences of sixteen groundbreaking game developers who share their stories and experiences. From their successes and failures to the evolving gaming industry, this provides in-depth interviews that emphasize the creators of adventure and role-playing games and real-time strategies. Interview questions are specific and lend to in-depth and unique answers … From games designers play to insights on audiences, markets, and more, this is a fine pick for any game designer and computer collections catering to them."
—California Bookwatch, November 2013
—E. Bertozzi, Long Island University, in CHOICE
"… a pick for any computer science collection strong in game development and here provides the insights and experiences of sixteen groundbreaking game developers who share their stories and experiences. From their successes and failures to the evolving gaming industry, this provides in-depth interviews that emphasize the creators of adventure and role-playing games and real-time strategies. Interview questions are specific and lend to in-depth and unique answers … From games designers play to insights on audiences, markets, and more, this is a fine pick for any game designer and computer collections catering to them."
—California Bookwatch, November 2013
Cuprins
Honoring the Code. John Romero, Architect of Doom. Rebecca Heineman, Archmage. Tim Cain, Game Designer X. Brian Fargo, Patron of Wizards. Chris Avellone, the Iconoclast. Chris Taylor, the Problem Solver. Howard Scott Warshaw, the Sad Clown. Jon Hare, the Rock 'n' Roller. Ralph Baer, the Father of Videogames. David Fox, the Mindbender. George Sanger, the Fat Man. Mark Soderwall, Mentor to Graphic Artists. Megan Gaiser and Rob Riedl, Gamemakers for Girls. Paul Reiche and Fred Ford, the Toymakers of Gaming. Index.
Descriere
If you want to be successful in any area of game development—game design, programming, graphics, sound, or publishing—you should know how standouts in the industry approach their work and address problems. In this book, 16 groundbreaking game developers share their stories and offer advice for anyone aspiring to a career in the games industry. You’ll learn from their triumphs and failures and see how they dealt with sweeping changes in technology, including critical paradigm shifts from CD-ROMs and 3D graphic cards to the Internet and mobile revolution.