The Routledge Companion to Media Studies and Digital Humanities: Routledge Media and Cultural Studies Companions
Editat de Jentery Sayersen Limba Engleză Hardback – 8 mai 2018
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Specificații
ISBN-13: 9781138844308
ISBN-10: 1138844306
Pagini: 584
Dimensiuni: 174 x 246 x 44 mm
Greutate: 1.2 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Media and Cultural Studies Companions
Locul publicării:Oxford, United Kingdom
ISBN-10: 1138844306
Pagini: 584
Dimensiuni: 174 x 246 x 44 mm
Greutate: 1.2 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Media and Cultural Studies Companions
Locul publicării:Oxford, United Kingdom
Public țintă
Postgraduate and UndergraduateCuprins
1. Theory/Practice: Lessons Learned from Feminist Film Studies
TARA MCPHERSON
2. #cut/paste+bleed: Entangling Feminist Affect, Action, and Production On and Offline
ALEXANDRA JUHASZ
3. Analog Girls in Digital Worlds: Dismantling Binaries for Digital Humanists Who Research Social Media
MOYA BAILEY AND REINA GOSSETT
4. (Cyber)Ethnographies of Contact, Dialogue, Friction: Connecting, Building, Placing, and Doing ‘Data,’
RADHIKA GAJJALA, ERIKA M. BEHRMANN, AND JEANETTE DILLON
5. Of, By, and For the Internet: New Media Studies and Public Scholarship
AIMÉE MORRISON
6. Women Who Rock: Making Scenes, Building Communities (Convivencia and Archivista Praxis for a Digital Era)
MICHELLE HABELL-PALLÁN, SONNET RETMAN, ANGELICA MACKLIN, AND MONICA DE LA TORRE
7. Decolonizing Digital Humanities in Theory and Practice
ROOPIKA RISAM
8. Interactive Narratives: Addressing Social and Political Trauma through New Media
ISABEL CRISTINA RESTREPO ACEVEDO
9. Wear and Care: Feminisms at a Long Maker Table
JACQUE WERNIMONT AND ELIZABETH LOSH
10. A Glitch in the Tower: Academia, Disability, and Digital Humanities
ELIZABETH ELLCESSOR
11. Game Studies for Great Justice
AMANDA PHILLIPS
12. Self-Determination in Indigenous Games
ELIZABETH LAPENSÉE
PART II
Design, Interface, Interaction
13. Making Meaning, Making Culture: How to Think about Technology and Cultural Reproduction
ANNE BALSAMO
14. Contemporary and Future Spaces for Media Studies and Digital Humanities
PATRIK SVENSSON
15. Finding Fault Lines: An Approach to Speculative Design
KARI KRAUS
16. Game Mechanics, Experience Design, and Affective Play
PATRICK JAGODA AND PETER MCDONALD
17. Critical Play and Responsible Design
MARY FLANAGAN
18. A Call to Action: Embodied Thinking and Human-Computer Interaction Design
JESSICA RAJKO
19. Wearable Interfaces, Networked Bodies, and Feminist Sleeper Agents
KIM A. BRILLANTE KNIGHT
20. Deep Mapping: Space, Place, and Narrative as Urban Interface
MAUREEN ENGEL
21. Smart Things, Smart Subjects: How the "Internet of Things" Enacts Pervasive Media
BETH COLEMAN
PART III
Mediation, Method, Materiality
22. Approaching Sound
TARA RODGERS
23. Algorhythmics: A Diffractive Approach for Understanding Computation
SHINTARO MIYAZAKI
24. Software Studies Methods
MATTHEW FULLER
25. Physical Computing, Embodied Practice
NINA BELOJEVIC AND SHAUN MACPHERSON
26. Turning Practice Inside Out: Digital Humanities and the Eversion
STEVEN E. JONES
27. Conjunctive and Disjunctive Networks: Affects, Technics, and Arts in the Experience of Relation
ANNA MUNSTER
28. From ‘Live’ to Real Time: On Future Television Studies
MARK J. WILLIAMS
29. ICYMI: Catching Up to the Moving Image Online
GREGORY ZINMAN
30. Images on the Move: Analytics for a Mixed Methods Approach
VIRGINIA KUHN
31. Lost in the Clouds: A Media Theory of the Flight Recorder
PAUL BENZON
32. Scaffolding, Hard and Soft: Critical and Generative Infrastructures
SHANNON MATTERN
PART IV
Remediation, Data, Memory
33. Obsolescence and Innovation in the Age of the Digital
KATHLEEN FITZPATRICK
34. Futures of the Book
JON BATH, ALYSSA ARBUCKLE, CONSTANCE CROMPTON, ALEX CHRISTIE, RAY SIEMENS, AND THE INKE RESEARCH GROUP
35. Becoming a Rap Genius: African American Literary Studies and Collaborative Annotation
HOWARD RAMBSY II
36. Traversals: A Method of Preservation for Born-Digital Texts
DENE GRIGAR AND STUART MOULTHROP
37. New Media Arts: Creativity on the Way to the Archive
TIMOTHY MURRAY
38. Apprehending the Past: Augmented Reality, Archives, and Cultural Memory
VICTORIA SZABO
39. Experiencing Digital Africana Studies: Bringing the
Classroom to Life
BRYAN CARTER
40. Engagements with Race, Memory, and the Built Environment in South Africa: A Case Study in Digital Humanities
ANGEL NIEVES
41. Relationships, Not Records: Digital Heritage and the Ethics of Sharing Indigenous Knowledge Online
KIMBERLY CHRISTEN
42. Searching, Mining, and Interpreting Media History’s Big Data
ERIC HOYT, ANTHONY TRAN, DEREK LONG, KIT HUGHES, AND KEVIN PONTO
43. The Intimate Lives of Cultural Objects
JEFFREY SCHNAPP
44. Timescape and Memory: Visualizing Big Data at the 9/11 Memorial Museum
LAUREN F. KLEIN
PART V
Making, Programming, Hacking
45. Programming as Literacy
ANNETTE VEE
46. Expressive Processing: Interpretation and Creation
NOAH WARDRIP-FRUIN
47. Building Interactive Stories
ANASTASIA SALTER
48. Reading Culture through Code
MARK MARINO
49. Critical Unmaking, or Queer Computation as a Radical Practice
JACOB GABOURY
50. Making Things to Make Sense of Things: DIY as Research and Practice
KAT JUNGNICKEL
51. Environmental Sensing and ‘Media’ as Practice in the Making
JENNIFER GABRYS
52. Approaching Design as Inquiry: Magic, Myth, and Metaphor in Digital Fabrication
DANIELA ROSNER
TARA MCPHERSON
2. #cut/paste+bleed: Entangling Feminist Affect, Action, and Production On and Offline
ALEXANDRA JUHASZ
3. Analog Girls in Digital Worlds: Dismantling Binaries for Digital Humanists Who Research Social Media
MOYA BAILEY AND REINA GOSSETT
4. (Cyber)Ethnographies of Contact, Dialogue, Friction: Connecting, Building, Placing, and Doing ‘Data,’
RADHIKA GAJJALA, ERIKA M. BEHRMANN, AND JEANETTE DILLON
5. Of, By, and For the Internet: New Media Studies and Public Scholarship
AIMÉE MORRISON
6. Women Who Rock: Making Scenes, Building Communities (Convivencia and Archivista Praxis for a Digital Era)
MICHELLE HABELL-PALLÁN, SONNET RETMAN, ANGELICA MACKLIN, AND MONICA DE LA TORRE
7. Decolonizing Digital Humanities in Theory and Practice
ROOPIKA RISAM
8. Interactive Narratives: Addressing Social and Political Trauma through New Media
ISABEL CRISTINA RESTREPO ACEVEDO
9. Wear and Care: Feminisms at a Long Maker Table
JACQUE WERNIMONT AND ELIZABETH LOSH
10. A Glitch in the Tower: Academia, Disability, and Digital Humanities
ELIZABETH ELLCESSOR
11. Game Studies for Great Justice
AMANDA PHILLIPS
12. Self-Determination in Indigenous Games
ELIZABETH LAPENSÉE
PART II
Design, Interface, Interaction
13. Making Meaning, Making Culture: How to Think about Technology and Cultural Reproduction
ANNE BALSAMO
14. Contemporary and Future Spaces for Media Studies and Digital Humanities
PATRIK SVENSSON
15. Finding Fault Lines: An Approach to Speculative Design
KARI KRAUS
16. Game Mechanics, Experience Design, and Affective Play
PATRICK JAGODA AND PETER MCDONALD
17. Critical Play and Responsible Design
MARY FLANAGAN
18. A Call to Action: Embodied Thinking and Human-Computer Interaction Design
JESSICA RAJKO
19. Wearable Interfaces, Networked Bodies, and Feminist Sleeper Agents
KIM A. BRILLANTE KNIGHT
20. Deep Mapping: Space, Place, and Narrative as Urban Interface
MAUREEN ENGEL
21. Smart Things, Smart Subjects: How the "Internet of Things" Enacts Pervasive Media
BETH COLEMAN
PART III
Mediation, Method, Materiality
22. Approaching Sound
TARA RODGERS
23. Algorhythmics: A Diffractive Approach for Understanding Computation
SHINTARO MIYAZAKI
24. Software Studies Methods
MATTHEW FULLER
25. Physical Computing, Embodied Practice
NINA BELOJEVIC AND SHAUN MACPHERSON
26. Turning Practice Inside Out: Digital Humanities and the Eversion
STEVEN E. JONES
27. Conjunctive and Disjunctive Networks: Affects, Technics, and Arts in the Experience of Relation
ANNA MUNSTER
28. From ‘Live’ to Real Time: On Future Television Studies
MARK J. WILLIAMS
29. ICYMI: Catching Up to the Moving Image Online
GREGORY ZINMAN
30. Images on the Move: Analytics for a Mixed Methods Approach
VIRGINIA KUHN
31. Lost in the Clouds: A Media Theory of the Flight Recorder
PAUL BENZON
32. Scaffolding, Hard and Soft: Critical and Generative Infrastructures
SHANNON MATTERN
PART IV
Remediation, Data, Memory
33. Obsolescence and Innovation in the Age of the Digital
KATHLEEN FITZPATRICK
34. Futures of the Book
JON BATH, ALYSSA ARBUCKLE, CONSTANCE CROMPTON, ALEX CHRISTIE, RAY SIEMENS, AND THE INKE RESEARCH GROUP
35. Becoming a Rap Genius: African American Literary Studies and Collaborative Annotation
HOWARD RAMBSY II
36. Traversals: A Method of Preservation for Born-Digital Texts
DENE GRIGAR AND STUART MOULTHROP
37. New Media Arts: Creativity on the Way to the Archive
TIMOTHY MURRAY
38. Apprehending the Past: Augmented Reality, Archives, and Cultural Memory
VICTORIA SZABO
39. Experiencing Digital Africana Studies: Bringing the
Classroom to Life
BRYAN CARTER
40. Engagements with Race, Memory, and the Built Environment in South Africa: A Case Study in Digital Humanities
ANGEL NIEVES
41. Relationships, Not Records: Digital Heritage and the Ethics of Sharing Indigenous Knowledge Online
KIMBERLY CHRISTEN
42. Searching, Mining, and Interpreting Media History’s Big Data
ERIC HOYT, ANTHONY TRAN, DEREK LONG, KIT HUGHES, AND KEVIN PONTO
43. The Intimate Lives of Cultural Objects
JEFFREY SCHNAPP
44. Timescape and Memory: Visualizing Big Data at the 9/11 Memorial Museum
LAUREN F. KLEIN
PART V
Making, Programming, Hacking
45. Programming as Literacy
ANNETTE VEE
46. Expressive Processing: Interpretation and Creation
NOAH WARDRIP-FRUIN
47. Building Interactive Stories
ANASTASIA SALTER
48. Reading Culture through Code
MARK MARINO
49. Critical Unmaking, or Queer Computation as a Radical Practice
JACOB GABOURY
50. Making Things to Make Sense of Things: DIY as Research and Practice
KAT JUNGNICKEL
51. Environmental Sensing and ‘Media’ as Practice in the Making
JENNIFER GABRYS
52. Approaching Design as Inquiry: Magic, Myth, and Metaphor in Digital Fabrication
DANIELA ROSNER
Notă biografică
Jentery Sayers is Associate Professor of English and Cultural, Social, and Political Thought at the University of Victoria, Canada.
Descriere
This comprehensive collection fills that gap, giving students, scholars, and media studies practitioners a cutting-edge guide to understanding the array of methodologies and projects operating at the intersection of digital humanities, computing, and culture. .