Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro
Autor Satheesh Pven Limba Engleză Paperback – 26 noi 2020
Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures.
The last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine.
What You Will Learn
- Discover Blueprints and how to apply them in Unreal Engine 4
- Get started with C++ programming in Unreal Engine 4
- Apply the concepts of physics and ray-casting
- Work with the Gameplay Framework
Beginners interested in learning Blueprints visual scripting and C++ for programming games in Unreal Engine 4 would find this book useful.
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Specificații
ISBN-13: 9781484263952
ISBN-10: 1484263952
Pagini: 165
Ilustrații: XIII, 165 p. 135 illus., 1 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.45 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1484263952
Pagini: 165
Ilustrații: XIII, 165 p. 135 illus., 1 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.45 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Cuprins
Chapter 1: Introduction to Unreal Engine 4.- Chapter 2: Introduction to Blueprints.- Chapter 3: C++ and Unreal Engine.- Chapter 4: Gameplay Framework.- Chapter 5: Basic Physics and Raycasting.- Chapter 6: Importing Meshes, Textures, and Creating Materials.- Chapter 7: Project: Demo Game.
Notă biografică
Satheesh Pv is a game programmer living in Mumbai, India. He started his career as a game developer in 2012 by making a first-person multiplayer game with his brother and close friend using Unreal Development Kit and created Unreal X-Editor, which was an IDE developed for UnrealScript, the native scripting language of Unreal Engine 3. He was selected by Epic Games as one of the closed beta testers for Unreal Engine 4 before its public release. He is also a moderator at Unreal Engine forums as well as a spotlight member and Engine contributor.
Textul de pe ultima copertă
Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.
Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures.
The last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. You will:
Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures.
The last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. You will:
- Discover Blueprints and how to apply them in Unreal Engine 4
- Get started with C++ programming in Unreal Engine 4
- Apply the concepts of physics and ray-casting
- Work with the Gameplay Framework
Caracteristici
Combines visual scripting and C++ programming to get the best from of Unreal Engine 4 Covers Blueprints and C++ in detail to give a sound foundation for game development in Unreal Engine 4 Describes gameplay, object interaction, and materials