The Routledge Companion to Mobile Media Art: Routledge Media and Cultural Studies Companions
Editat de Larissa Hjorth, Adriana de Souza e Silva, Klare Lansonen Limba Engleză Hardback – 29 iul 2020
As a vehicle for—and of—the everyday, mobile media is recalibrating the relationship between art and digital networked media, and reshaping how creative practices such as writing, photography, video art and filmmaking are being conceptualized and practised. In exploring these innovations, The Routledge Companion to Mobile Media Art pulls together comprehensive, culturally nuanced and interdisciplinary approaches; considerations of broader media ecologies and histories and political, social and cultural dynamics; and critical and considered perspectives on the intersections between mobile media and art.
This book is the definitive publication for researchers, artists and students interested in comprehending all the various aspects of mobile media art, covering digital media and culture, internet studies, games studies, anthropology, sociology, geography, media and communication, cultural studies and design.
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Specificații
ISBN-13: 9780367197162
ISBN-10: 0367197162
Pagini: 566
Ilustrații: 181
Dimensiuni: 178 x 254 mm
Greutate: 1.23 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Media and Cultural Studies Companions
Locul publicării:Oxford, United Kingdom
ISBN-10: 0367197162
Pagini: 566
Ilustrații: 181
Dimensiuni: 178 x 254 mm
Greutate: 1.23 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Media and Cultural Studies Companions
Locul publicării:Oxford, United Kingdom
Public țintă
Postgraduate, Professional, and UndergraduateCuprins
SECTION ONE: Forerunning Mobile Media Art 1. Making Mobile Connections 2. Magic Spectacles and Portable Boxes: Notes Toward a Media Archaeology of Mobile Media 3. Mobile Art: From the WAP Promises to the App Bubbles 4. From Early Soundings to Locative Listening in Mobile Media Art SECTION TWO: Mobile Media Art Practice 5. Uncomfortable Interactions: Blast Theory's Matt Adams in Conversation withRowan Wilken 6. Mobile Listening, Disruptive Ambient Music and Public Art Projects in Madrid 7. Performing with the Aether: An Aesthetics of Tactical Feminist Practice 8. "Amplify your Feminism:" Social Media and Feminist Locative Art SECTION THREE: Hybrid Realities 9. Sounding Place: Teri Rueb in Conversation with Adriana de Souza e Silva 10. Historicizing Hybrid Spaces in Mobile Media Art 11. Algorithmic Gardening: Questions of Mobility, Hybridity and Infrastructure 12. Back into the Locative: Theory and Practice in Urban Augmented Reality, 1999-2016 13. URBAN APPOINTMENT: A Possible Rendez-Vous with the City (HUMO) SECTION FOUR: Selfies 14. Salutations to the Selfie: Kate Durbin in Conversation with Klare Lanson 15. Gendered Art, Work, and Self-Representation: A Comparative Analysis of Camera-Phonographic and Painted Self-Portraits 16. When the Face is Data 17. Selfies and Dronies as Relational Political PracticesSECTION FIVE: Play and Games 18. Mobilizing Audience and Playful Disobedience: pvi collective's Kelli McCluskey and Steve Bull in Conversation with Klare Lanson 19. Mobile Mapping and Play 20. Tapping in: Playful Mobile Media Art in Australia 21. Ambient Play and Background Gaming: Reflecting on Quotidian Creative Practices 22. Re-imagining Bushland Settings Through Location-based AR Mobile Gameplay SECTION SIX: Co-Design and Space 23. Listening to Circumstance: Duncan Speakman in Conversation with Klare Lanson 24. Inventive Approaches to Data Tracking in More-Than-Human Worlds 25. Open Prototyping: A Framework for Combining Art and Innovation in the IoT and Smart Cities 26. TrojanHorse: An (Incomplete) Lexicon of Art on Wheels 27. Understanding Mobile Media Through Codesign Workshops SECTION SEVEN: Sensing New Visualities 28. Future Everything, all the Time: Drew Hemment in Conversation with Klare Lanson 29. Mobile Photography and Artistic Activism in the "Instagram" Museum 30. Mobile Street Photography: Continued, Collective and Contested Decisive Moments 31. Shanzhai: Affective Assemblages and Technovisuality 32. Platform Poetics: Emile Zile in Conversation with Klare Lanson SECTION EIGHT: Performing the Mobile 33. Collective Chaos and Joyful Mobility: Charlie Todd in Conversation with Klare Lanson 34. Mobile Films as Mobile Art: More than Textual 35. Mobile Cinematic VRâ€"MCVR 36. Wearing Data: Intentions and Tensions of Art and Design in Performance using Wearables 37. Networked Experience and Continual Re-orientation SECTION NINE: Urban Interventions 38. Becoming Alexa: Lauren McCarthy in Conversation with Jacina Leong 39. Quotidian Record: The Musical Interpretation of Mobile Phone Location Data 40. The City as Performative Object 41. Encontros: An Artwork on Borders and Networked Mobilities 42. Critical and Creative Approaches to Digital Cultural Heritage with Augmented Reality SECTION TEN: Critical Making and Future Directions 43. Doing Critical Creative Practice and Social Research: Kat Jungnickel in Conversation with Larissa Hjorth 44. Mobile LIDAR Mediality as Artistic Anti-Environment 45. XR: Crossing and Interfering Artistic Media Spaces 46. One Good Death: Tactile, Haptic and Empathic Codesign for End-of-life Experience 47. Playful Resistance of Data Futures
Notă biografică
Distinguished Professor Larissa Hjorth is a creative practitioner, digital ethnographer and Director of the Design & Creative Practice ECP Platform at RMIT University. Hjorth has published over 100 publications on mobile media studies—recent publications include Haunting Hands (with Cumiskey 2017), Understanding Social Media (with Hinton, 2nd Edition 2019), Creative Practice Ethnographies (with Harris, Jungnickel and Coombs 2020) and Ambient Play (with Richardson 2020).
Professor Adriana de Souza e Silva is the Director of the Mobile Gaming Research Lab at the Department of Communication at North Carolina State University (NCSU). Dr. de Souza e Silva is the co-editor and co-author of several books, including Net-Locality: Why Location Matters in a Networked World (with Gordon 2011), Mobile Interfaces in Public Spaces: Control, Privacy, and Urban Sociability (with Frith 2012), Mobility and Locative Media: Mobile Communication in Hybrid Spaces (with Sheller 2014) and Hybrid Play (with Glover-Rijkse 2020).
Klare Lanson is a performance poet and artist researcher. Recent collaborative and interdisciplinary art projects are #wanderingcloud (2012–2015), Commute (2013–2016) and mobile art ethnography TouchOn/TouchOff (2017). Publications include Digital Cultures & Society (2019), Min-a-rets Poetry Journal (2018), thephonebook.com (2002), Cordite Poetry Review, Overland Journal and Realtime Arts, and she was also co-editor of the 40-year-old Australian literary anthology Going Down Swinging.
Professor Adriana de Souza e Silva is the Director of the Mobile Gaming Research Lab at the Department of Communication at North Carolina State University (NCSU). Dr. de Souza e Silva is the co-editor and co-author of several books, including Net-Locality: Why Location Matters in a Networked World (with Gordon 2011), Mobile Interfaces in Public Spaces: Control, Privacy, and Urban Sociability (with Frith 2012), Mobility and Locative Media: Mobile Communication in Hybrid Spaces (with Sheller 2014) and Hybrid Play (with Glover-Rijkse 2020).
Klare Lanson is a performance poet and artist researcher. Recent collaborative and interdisciplinary art projects are #wanderingcloud (2012–2015), Commute (2013–2016) and mobile art ethnography TouchOn/TouchOff (2017). Publications include Digital Cultures & Society (2019), Min-a-rets Poetry Journal (2018), thephonebook.com (2002), Cordite Poetry Review, Overland Journal and Realtime Arts, and she was also co-editor of the 40-year-old Australian literary anthology Going Down Swinging.
Descriere
In this companion, a diverse, international, and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces—theoretical, practical and conceptual.