Create 2D Mobile Games with Corona SDK: For iOS and Android
Autor David Mekersaen Limba Engleză Paperback – 24 feb 2015
The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics.
The tutorial-based format:
- Contains step-by-step directions complete with coding and screenshots
- Is filled with tutorials, tips, and links to useful online resources
- Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!
Toate formatele și edițiile | Preț | Express |
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Paperback (1) | 419.08 lei 6-8 săpt. | |
CRC Press – 24 feb 2015 | 419.08 lei 6-8 săpt. | |
Hardback (1) | 976.71 lei 6-8 săpt. | |
CRC Press – 27 iul 2017 | 976.71 lei 6-8 săpt. |
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Specificații
ISBN-13: 9781138014091
ISBN-10: 1138014095
Pagini: 202
Ilustrații: 28 colour illustrations
Dimensiuni: 152 x 229 x 13 mm
Greutate: 0.37 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
ISBN-10: 1138014095
Pagini: 202
Ilustrații: 28 colour illustrations
Dimensiuni: 152 x 229 x 13 mm
Greutate: 0.37 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
Public țintă
Professional Practice & DevelopmentCuprins
Part 1: Lua
Get Prepared
Variables, Tables and Expressions
Functions
Control Structure Statements
Arrays and Lists
Object-oriented programming with Lua
Part 2: Display
Texts
Images
Shapes
Part 3: Move
Using Transitions to move and animate objects
Moving objects around the screen: The interactive way
Move objects around the screen: Frame by frame
Make them fall: the physics engine
Make them collide but not fall
Animate images with Sprites
Part 4: Advanced features
Compose your screens with Composer
Add sounds and music
Menu and user interface
The screen jungles
Save and restore data
Part 5: To the stores
Make money with your games
Test and debug
Debug
Deploy
More with Corona SDK?
Part 6: Epilog
Get Prepared
Variables, Tables and Expressions
Functions
Control Structure Statements
Arrays and Lists
Object-oriented programming with Lua
Part 2: Display
Texts
Images
Shapes
Part 3: Move
Using Transitions to move and animate objects
Moving objects around the screen: The interactive way
Move objects around the screen: Frame by frame
Make them fall: the physics engine
Make them collide but not fall
Animate images with Sprites
Part 4: Advanced features
Compose your screens with Composer
Add sounds and music
Menu and user interface
The screen jungles
Save and restore data
Part 5: To the stores
Make money with your games
Test and debug
Debug
Deploy
More with Corona SDK?
Part 6: Epilog
Notă biografică
David Mekersa manages the French video game studio Casual Box. David started creating games on Amstrad CPC, then on the Amiga. He is a veteran in the world of new technologies with over 20 years of experience. At times developer, creator, designer, technical director, and head of international projects, he has explored all the intricacies of IT. In 2006, he created the website www.casualgames.frand in 2009 he launched Casual Box, the French video game studio. In his career, he has learned to master new programming languages in few days and to be organized like the pros. His most recent commercial game, Chicken Deep, was created in 2 months using Corona SDK, with no prior competences with the tool.David is president of PixLR, a French video game trade association.
Descriere
This book gives fast, accurate tips to learn the programming language quickly. Not only does it provide the tools needed to master Corona quickly, but how to do this within the framework of professional constraints. It can be read sequentially or be used like a FAQ. It provides step-by-step advice to create games quickly, produce clean and secure code, and how to avoid unnecessary and time-consuming steps. By the end of this book readers will have learned to create a single game by following the steps laid out. Included are downloadable sample projects.