Cantitate/Preț
Produs

Create 2D Mobile Games with Corona SDK: For iOS and Android

Autor David Mekersa
en Limba Engleză Paperback – 24 feb 2015
Corona SDK is one of the most powerful tools used to create games and apps for mobile devices.
The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics.
The tutorial-based format:
  • Contains step-by-step directions complete with coding and screenshots
  • Is filled with tutorials, tips, and links to useful online resources
  • Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 41908 lei  6-8 săpt.
  CRC Press – 24 feb 2015 41908 lei  6-8 săpt.
Hardback (1) 97671 lei  6-8 săpt.
  CRC Press – 27 iul 2017 97671 lei  6-8 săpt.

Preț: 41908 lei

Nou

Puncte Express: 629

Preț estimativ în valută:
8020 8286$ 6671£

Carte tipărită la comandă

Livrare economică 20 martie-03 aprilie

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781138014091
ISBN-10: 1138014095
Pagini: 202
Ilustrații: 28 colour illustrations
Dimensiuni: 152 x 229 x 13 mm
Greutate: 0.37 kg
Ediția:1
Editura: CRC Press
Colecția Routledge

Public țintă

Professional Practice & Development

Cuprins

Part 1: Lua
     Get Prepared
     Variables, Tables and Expressions
      Functions
     Control Structure Statements
     Arrays and Lists
     Object-oriented programming with Lua
Part 2: Display
     Texts
     Images
     Shapes
Part 3: Move
     Using Transitions to move and animate objects
     Moving objects around the screen: The interactive way
     Move objects around the screen: Frame by frame
     Make them fall: the physics engine
     Make them collide but not fall
     Animate images with Sprites
Part 4: Advanced features
     Compose your screens with Composer
     Add sounds and music
     Menu and user interface
     The screen jungles
     Save and restore data
Part 5: To the stores
     Make money with your games
     Test and debug
     Debug
     Deploy
     More with Corona SDK?
Part 6: Epilog

Notă biografică

David Mekersa manages the French video game studio Casual Box. David started creating games on Amstrad CPC, then on the Amiga. He is a veteran in the world of new technologies with over 20 years of experience. At times developer, creator, designer, technical director, and head of international projects, he has explored all the intricacies of IT. In 2006, he created the website www.casualgames.frand in 2009 he launched Casual Box, the French video game studio. In his career, he has learned to master new programming languages in few days and to be organized like the pros. His most recent commercial game, Chicken Deep, was created in 2 months using Corona SDK, with no prior competences with the tool.David is president of PixLR, a French video game trade association.

Descriere

This book gives fast, accurate tips to learn the programming language quickly. Not only does it provide the tools needed to master Corona quickly, but how to do this within the framework of professional constraints. It can be read sequentially or be used like a FAQ. It provides step-by-step advice to create games quickly, produce clean and secure code, and how to avoid unnecessary and time-consuming steps. By the end of this book readers will have learned to create a single game by following the steps laid out. Included are downloadable sample projects.