Create 2D Mobile Games with Corona SDK: For iOS and Android
Autor David Mekersaen Limba Engleză Hardback – 27 iul 2017
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Specificații
ISBN-13: 9781138428270
ISBN-10: 1138428272
Pagini: 202
Dimensiuni: 152 x 229 mm
Greutate: 0.54 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
ISBN-10: 1138428272
Pagini: 202
Dimensiuni: 152 x 229 mm
Greutate: 0.54 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
Public țintă
Professional Practice & DevelopmentNotă biografică
David Mekersa manages the French video game studio Casual Box. David started creating games on Amstrad CPC, then on the Amiga. He is a veteran in the world of new technologies with over 20 years of experience. At times developer, creator, designer, technical director, and head of international projects, he has explored all the intricacies of IT. In 2006, he created the website www.casualgames.frand in 2009 he launched Casual Box, the French video game studio. In his career, he has learned to master new programming languages in few days and to be organized like the pros. His most recent commercial game, Chicken Deep, was created in 2 months using Corona SDK, with no prior competences with the tool.David is president of PixLR, a French video game trade association.
Cuprins
Part 1: Lua
Get Prepared
Variables, Tables and Expressions
Functions
Control Structure Statements
Arrays and Lists
Object-oriented programming with Lua
Part 2: Display
Texts
Images
Shapes
Part 3: Move
Using Transitions to move and animate objects
Moving objects around the screen: The interactive way
Move objects around the screen: Frame by frame
Make them fall: the physics engine
Make them collide but not fall
Animate images with Sprites
Part 4: Advanced features
Compose your screens with Composer
Add sounds and music
Menu and user interface
The screen jungles
Save and restore data
Part 5: To the stores
Make money with your games
Test and debug
Debug
Deploy
More with Corona SDK?
Part 6: Epilog
Get Prepared
Variables, Tables and Expressions
Functions
Control Structure Statements
Arrays and Lists
Object-oriented programming with Lua
Part 2: Display
Texts
Images
Shapes
Part 3: Move
Using Transitions to move and animate objects
Moving objects around the screen: The interactive way
Move objects around the screen: Frame by frame
Make them fall: the physics engine
Make them collide but not fall
Animate images with Sprites
Part 4: Advanced features
Compose your screens with Composer
Add sounds and music
Menu and user interface
The screen jungles
Save and restore data
Part 5: To the stores
Make money with your games
Test and debug
Debug
Deploy
More with Corona SDK?
Part 6: Epilog
Descriere
Corona SDK is one of the most powerful tools used to create games and apps for mobile devices