Rendering Techniques ’97: Proceedings of the Eurographics Workshop in St. Etienne, France, June 16–18, 1997: Eurographics
Editat de Julie Dorsey, Philipp Slusalleken Limba Engleză Paperback – 22 iul 1997
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Specificații
ISBN-13: 9783211830017
ISBN-10: 3211830014
Pagini: 360
Ilustrații: IX, 346 p.
Dimensiuni: 170 x 244 x 19 mm
Greutate: 0.57 kg
Ediția:Softcover reprint of the original 1st ed. 1997
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics
Locul publicării:Vienna, Austria
ISBN-10: 3211830014
Pagini: 360
Ilustrații: IX, 346 p.
Dimensiuni: 170 x 244 x 19 mm
Greutate: 0.57 kg
Ediția:Softcover reprint of the original 1st ed. 1997
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics
Locul publicării:Vienna, Austria
Public țintă
ResearchCuprins
Polyhedral Geometry and the Two-Plane Parameterization.- Image-based Rendering with Controllable Illumination.- View-based Rendering: Visualizing Real Objects from Scanned Range and Color Data.- Applying Shape from Lighting Variation to Bump Map Capture.- Interactive Common Illumination for Computer Augmented Reality.- An Error Metric for Monte Carlo Ray Tracing.- Selective Culling of Discontinuity Lines.- Reconstructing the Visual Field of Compound Eyes.- Interactive Rendering of Globally Illuminated Glossy Scenes.- Incremental Updates to Scenes Illuminated by Area Light Sources.- Progressive Previewing of Ray-Traced Images Using Image Plane Discontinuity Meshing.- An Adaptive Representation of Spectral Data for Reflectance Computations.- A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections.- Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes.- Filtered Local Shading in the Wavelet Domain.- An Empirical Comparison of Progressive andWavelet Radiosity.- Hierarchical Radiosity on Curved Surfaces.- A Hierarchical Subdivision Algorithm for Stochastic Radiosity Methods.- Bidirectional Radiosity.- Hierarchical Visibility in Terrains.- Hierarchical Lighting Simulation for Outdoor Scenes.- Plane-Parallel Radiance Transport for Global Illumination in Vegetation.- Lighting Reconstruction Using Fast and Adaptive Density Estimation Techniques.- A Neuro-Evolutionary Unbiased Global Illumination Algorithm.- Improved Irradiance Computation by Importance Sampling.- Adaptive Sampling and Bias Estimation in Path Tracing.- Application of Rendering Techniques to Monte-Carlo Physical Simulation of Gas Diffusion.- Global Illumination Techniques for the Simulation of Participating Media.- Invited Talk: Global Illumination for Professional 3D Animation, Visualization, and Special Effects.- Color Section.
Caracteristici
Excellent overview of the current state-of-the-art in this active area of research