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Rendering Techniques ’99: Proceedings of the Eurographics Workshop in Granada, Spain, June 21–23, 1999: Eurographics

Editat de Dani Lischinski, Greg W. Larson
en Limba Engleză Paperback – 29 iul 1999
This book contains the proceedings of the 10th Eurographics Workshop on Rendering, which took place from the 21st to the 23rd of June, 1999, in Granada, Spain. Origi­ nally an outgrowth of the annual Eurographics meeting, the workshop was organized by a dedicated group of researchers who felt there was insufficient opportunity at Eu­ rographics and Siggraph to exchange ideas specifically on rendering. Over the past 9 years, the workshop has become renown as an international watershed for top quality work in this field, attracting between 50 and 100 attendees each year to share their latest research. This year we received a total of 63 submissions. Each paper was carefully reviewed by two of the 25 international programme committee members, as well as two external reviewers, selected by the co-chairs from a pool of 71 individuals. (The programme committee and external reviewers are listed following the contents pages.) In this new review process, all submissions and reviews were handledelectronically, with the ex­ ception of videos submitted with a few of the papers. This streamlined the review process considerably, while reducing the costs and confusion associated with courier delivery of hundreds of papers.
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Specificații

ISBN-13: 9783211833827
ISBN-10: 321183382X
Pagini: 400
Ilustrații: XI, 384 p.
Dimensiuni: 170 x 244 x 21 mm
Greutate: 0.64 kg
Ediția:Softcover reprint of the original 1st ed. 1999
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics

Locul publicării:Vienna, Austria

Public țintă

Research

Cuprins

Disruptive Technologies in Computer Graphics: Past, Present, and Future.- Perceptually-Informed Accelerated Rendering of High Quality Walkthrough Sequences.- Interactive Rendering using the Render Cache.- Interactive Ray-Traced Scene Editing using Ray Segment Trees.- Decoupling Polygon Rendering from Geometry using Rasterization Hardware.- Hierarchical Image-Based Rendering using Texture Mapping Hardware.- Towards Interactive Photorealistic Rendering of Indoor Scenes: A Hybrid Approach.- Group Accelerated Shooting Methods for Radiosity.- Gathering for Free in Random Walk Radiosity.- Information Theory Tools for Scene Discretization.- Geospecific Rendering of Alpine Terrain.- Multiple Textures Stitching and Blending on 3D Objects.- Image-Based BRDF Measurement Including Human Skin.- Real-Time Rendering of Real World Environments.- Computing Visibility for Triangulated Panoramas.- Efficient Displacement Mapping by Image Warping.- Light Field Techniques for Reflections and Refractions.- Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images.- Approximating the Location of Integrand Discontinuities for Penumbral Illumination with Area Light Sources.- Reducing Memory Requirements for Interactive Radiosity using Movement Prediction.- Space-Time Hierarchical Radiosity.- Interactive Rendering with Arbitrary BRDFs using Separable Approximations.- An Illumination Model for a System of Isotropic Substrate — Isotropic Thin Film with Identical Rough Boundaries.- Rendering of Wet Materials.- Rendering Inhomogeneous Surfaces with Radiosity.- Face Cluster Radiosity.- Effective Compression Techniques for Precomputed Visibility.- Lighting Design: A Goal Based Approach using Optimisation.- Interactive Virtual Relighting and Remodeling of Real Scenes.- Beyond Photorealism.- Appendix: Colour Images.