Rendering Techniques 2000: Proceedings of the Eurographics Workshop in Brno, Czech Republic, June 26–28, 2000: Eurographics
Editat de B. Peroche, H. Rushmeieren Limba Engleză Paperback – 17 iul 2000
Din seria Eurographics
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Specificații
ISBN-13: 9783211835357
ISBN-10: 3211835350
Pagini: 444
Ilustrații: XIII, 426 p.
Dimensiuni: 170 x 244 x 23 mm
Greutate: 0.7 kg
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics
Locul publicării:Vienna, Austria
ISBN-10: 3211835350
Pagini: 444
Ilustrații: XIII, 426 p.
Dimensiuni: 170 x 244 x 23 mm
Greutate: 0.7 kg
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics
Locul publicării:Vienna, Austria
Public țintă
ResearchCuprins
Measuring Visual Shape using Computer Graphics Psychophysics.- Metropolis Light Transport for Participating Media.- Density Control for Photon Maps.- Weighted Importance Sampling Techniques for Monte Carlo Radiosity.- Fast Global Illumination Including Specular Effects.- Virtual Occluders: An efficient Intermediate PVS representation.- Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs.- Real-Time Rendering of Densely Populated Urban Environments.- Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity.- Parameterized Animation Compression.- Wavelet Warping.- Artistic Multiprojection Rendering.- A Closed-Form Solution for the Irradiance due to Linearly-Varying Luminaires.- Exact Illumination in Polygonal Environments using Vertex Tracing.- Wavelet Radiosity on Arbitrary Planar Surfaces.- Hierarchical Instantiation for Radiosity.- Unified Approach to Prefiltered Environment Maps.- Antialiasing with Line Samples.- Comparing Real & Synthetic Scenes using Human Judgements of Lightness.- Interactive Tone Mapping.- Modeling and Rendering for Realistic Facial Animation.- Real-Time Hair.- Feature-based Displacement Mapping.- Soft Shadow Maps for Linear Lights.- Hardware Accelerated Horizon Mapping.- General calculations using graphics hardware with applications to interactive caustics.- Dynamic Acceleration Structures for Interactive Ray Tracing.- Direct Ray Tracing of Displacement Mapped Triangles.- Ray Tracing Point Sampled Geometry.- Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering.- Rendering Iridescent Colors of Optical Disks.- A Physically-Based BRDF Model for Multilayer Systems with Uncorrelated Rough Boundaries.- Interactive Rendering with Real-World Illumination.- Walkthroughs with Corrective Texturing.- Appendix: Colour Images.
Caracteristici
State of the art in computer graphics rendering