Virtual Environments ’98: Proceedings of the Eurographics Workshop in Stuttgart, Germany, June 16–18, 1998: Eurographics
Editat de Martin Göbel, Jürgen Landauer, Ulrich Lang, Matthias Wapleren Limba Engleză Paperback – 20 noi 1998
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Specificații
ISBN-13: 9783211832332
ISBN-10: 3211832335
Pagini: 352
Ilustrații: VIII, 335 p. 150 illus.
Dimensiuni: 170 x 244 x 18 mm
Greutate: 0.56 kg
Ediția:Softcover reprint of the original 1st ed. 1998
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics
Locul publicării:Vienna, Austria
ISBN-10: 3211832335
Pagini: 352
Ilustrații: VIII, 335 p. 150 illus.
Dimensiuni: 170 x 244 x 18 mm
Greutate: 0.56 kg
Ediția:Softcover reprint of the original 1st ed. 1998
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics
Locul publicării:Vienna, Austria
Public țintă
ResearchCuprins
Keynote Papers.- Advances in Bridging the Gap: Using Virtual Reality to Enhance Productivity.- New Trends in Virtual Environment User Interface Research: Case Studies at the Human Interface Technology Laboratory.- Teraflop Visualization.- Virtual Reality in Medicine: Developing the Visualization and Interaction Technology for the 21st Century.- Making Virtual Worlds Work in a Real World.- Technical Papers.- Experiences from an Inhabited Television Experiment.- Grounding & Awareness Management: Two Architectural Principles for Collaborative Virtual Worlds.- Remote Object Translation Methods for Immersive Virtual Environments.- Meet.Me@Cyberstage: Towards Immersive Telepresence.- VR Geo — Planning Tool for the Redevelopment of Landscape.- Design of a Virtual Environment that Employs Attention-Driven Interaction and Prioritization.- Navigation in Real and Virtual Environments: Judging Orientation and Distance in a Large-Scale Landscape.- Analyzing Draft Tube Characteristics for Hydraulic Turbines in a VR Environment.- Collaborative Volume Rendering in a Distributed Virtual Reality Environment.- Sharing Virtual Environments over a Transatlantic ATM Network in Support of Distant Collaboration in Vehicle Design.- Architecture and Digital Exhibitions — The Einstein Tower World.- Hybrid Approaches to Interactions between Real and Virtual Humans in Mixed Environments.- An Interactive Face Robot Able to Create Virtual Communication with Human.- A Flexible Prototyping Tool for 3D Real-Time User-Interaction.- Reactive Virtual Environment System: LivingWorlds Multi-User World.- Strolling Through Cyberspace with Your Hands in Your Pockets: Head Directed Navigation in Virtual Environments.- Automatic Facial Expression Composition from Base Faces.- Symbolic Representations ofExclude and Include for Audio Sources and Sinks: Figurative Suggestions of mute/solo & cue and deafen/confide & harken.- “The Virtual Endeavour” — a VR-Gallery Application for Remote Multimedia Data Access.- Panel Reports.- Automotive Panel: Using VR in the Automotive Business.- Virtual Reality in the Telcommunications Industry — Current State and Future.- Industrial Case Studies.- Virtual Reality and the Link between Design and Engineering Analysis.- Virtual Environment for Education and Training in Safety Engineering and Maintenance.- Window into Virtuality — A Sales-Support-System Based on Ideas and Technology Components out of the Virtual Reality Area.- Virtual Reality Applications for Spacecraft Operations.- Industrial Application Potential of Virtual Reality — An Empirical Study of Demands, Barriers and Drivers.- Layout Planning of Manufacturing Systems with VR-based Construction Sets.- Creating VR-based Setups for the Study of Human Behaviour.- Applying the Third Dimension to E-Commerce.- Appendix: Colour Images.