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Computer Animation and Simulation ’96: Proceedings of the Eurographics Workshop in Poitiers, France, August 31–September 1, 1996: Eurographics

Editat de Ronan Boulic, Gerard Hegron
en Limba Engleză Paperback – 14 aug 1996
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc.Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
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Specificații

ISBN-13: 9783211828854
ISBN-10: 3211828850
Pagini: 244
Ilustrații: X, 225 p. 197 illus., 152 illus. in color.
Dimensiuni: 170 x 244 x 13 mm
Greutate: 0.4 kg
Ediția:Softcover reprint of the original 1st ed. 1996
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics

Locul publicării:Vienna, Austria

Public țintă

Research

Cuprins

1. Adaptive Optimization Techniques.- Incremental Update of the Visibility Map as Seen by a Moving Viewpoint in Two Dimensions.- Adaptive Sampling of Very Large Particle Systems Using an Incremental Self- Organizing Feature Map: an Application in Molecular Dynamic.- Adaptive Refinement for Mass/Spring Simulations.- 2. Animation of Deformable Objects.- A Fire Model for 2-D Computer Animation.- Smoothed Particles: a New Paradigm for Animating Highly Deformable Bodies.- 3. Human Motion Capture and Simulation.- A Real Time Anatomical Converter for Human Motion Capture.- A High Level Control Mechanism for Human Locomotion Based on Parametric Frame Space Interpolation.- Simulating Human Movements Using Optimal Control.- A Biomechanical Musculoskeletal Model of Human Upper Limb for Dynamic Simulation.- 4. Plant Development.- Interactive Modelling and Animation of Branching Botanical Structures.- An Efficient Estimation of Light in Simulation of Plant Development.- 5. Motion Control and Motion Management.- A Planning Algorithm for Dynamic Motions.- Plausible Motion Simulation for Computer Animation.- Motion Synthesis by Example.- Appendix: Colour Illustrations.