Computer Animation and Simulation 2001: Proceedings of the Eurographics Workshop in Manchester, UK, September 2–3, 2001: Eurographics
Editat de Nadia Magnenat-Thalmann, Daniel Thalmannen Limba Engleză Paperback – 28 aug 2001
Din seria Eurographics
- 20% Preț: 617.04 lei
- 20% Preț: 609.22 lei
- 18% Preț: 899.50 lei
- 20% Preț: 613.73 lei
- 20% Preț: 307.62 lei
- 20% Preț: 319.89 lei
- 20% Preț: 609.41 lei
- 20% Preț: 610.16 lei
- 20% Preț: 621.41 lei
- 20% Preț: 610.46 lei
- 20% Preț: 610.65 lei
- 20% Preț: 311.20 lei
- 20% Preț: 319.18 lei
- 20% Preț: 317.91 lei
- 20% Preț: 324.79 lei
- 20% Preț: 319.18 lei
- 20% Preț: 311.36 lei
- 20% Preț: 321.83 lei
- 20% Preț: 318.26 lei
- 20% Preț: 314.32 lei
- 20% Preț: 310.36 lei
- 20% Preț: 316.97 lei
- 20% Preț: 322.44 lei
- 20% Preț: 312.29 lei
- 20% Preț: 312.70 lei
- 20% Preț: 320.06 lei
- 20% Preț: 319.73 lei
- 20% Preț: 322.62 lei
- 20% Preț: 313.97 lei
- 20% Preț: 318.97 lei
- 20% Preț: 317.77 lei
- 20% Preț: 321.83 lei
- 20% Preț: 318.79 lei
- 20% Preț: 311.99 lei
- 20% Preț: 309.94 lei
- 20% Preț: 321.29 lei
Preț: 611.56 lei
Preț vechi: 764.45 lei
-20% Nou
Puncte Express: 917
Preț estimativ în valută:
117.07€ • 127.53$ • 98.21£
117.07€ • 127.53$ • 98.21£
Carte tipărită la comandă
Livrare economică 18 decembrie 24 - 01 ianuarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9783211837115
ISBN-10: 3211837116
Pagini: 220
Ilustrații: X, 206 p. 56 illus.
Dimensiuni: 170 x 244 x 12 mm
Greutate: 0.42 kg
Ediția:Softcover reprint of the original 1st ed. 2001
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics
Locul publicării:Vienna, Austria
ISBN-10: 3211837116
Pagini: 220
Ilustrații: X, 206 p. 56 illus.
Dimensiuni: 170 x 244 x 12 mm
Greutate: 0.42 kg
Ediția:Softcover reprint of the original 1st ed. 2001
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics
Locul publicării:Vienna, Austria
Public țintă
ResearchCuprins
1. Motion Capture and Control.- Markerless Motion Capture of Complex Full-Body Movement for Character Animation.- Implementation of a 3D Virtual Drummer.- 2. Deformations for Animation.- Animating with the “Multidimensional deformation tool”.- Mixing Triangle Meshes and Implicit Surfaces in Character Animation.- 3. Natural Phenomena.- Visual Simulation of Smoke and Fire.- Phenomenological Simulation of Brooks.- An interactive forest.- Meshes on Fire.- 4. Physically-based Animation.- Continuous deformation energy for Dynamic Material Splines subject to finite displacements.- Deformed Distance Fields for Simulation of Non-Penetrating Flexible Bodies.- Real-Time Simulation of Deformation and Fracture of Stiff Materials.- 5. Hair Animation.- A Simple Physics Model to Animate Human Hair Modeled in 2D Strips in Real Time.- A Layered Wisp Model for Simulating Interactions inside Long Hair.- 6. High Level Motion Planning.- Efficient Multi-Agent Path Planning.- Crowd simulation for interactive virtual environments and VR training systems.- The Orchestration of Behaviours using Resources and Priority Levels.- Evolution and Cooperation of Virtual Entities with Classifier Systems.- Appendix: Colour Illustrations.