Computer Animation and Simulation ’99: Proceedings of the Eurographics Workshop in Milano, Italy, September 7–8, 1999: Eurographics
Editat de Nadia Magnenat-Thalmann, Daniel Thalmannen Limba Engleză Paperback – 24 aug 1999
Din seria Eurographics
- 20% Preț: 651.42 lei
- 20% Preț: 645.65 lei
- 18% Preț: 949.73 lei
- 20% Preț: 647.93 lei
- 20% Preț: 324.64 lei
- 20% Preț: 337.85 lei
- 20% Preț: 643.83 lei
- 20% Preț: 644.15 lei
- 20% Preț: 656.03 lei
- 20% Preț: 644.48 lei
- 20% Preț: 645.14 lei
- 20% Preț: 328.42 lei
- 20% Preț: 336.86 lei
- 20% Preț: 335.52 lei
- 20% Preț: 342.78 lei
- 20% Preț: 336.86 lei
- 20% Preț: 328.60 lei
- 20% Preț: 339.66 lei
- 20% Preț: 335.88 lei
- 20% Preț: 331.74 lei
- 20% Preț: 327.77 lei
- 20% Preț: 334.53 lei
- 20% Preț: 340.32 lei
- 20% Preț: 329.58 lei
- 20% Preț: 330.24 lei
- 20% Preț: 338.03 lei
- 20% Preț: 337.66 lei
- 20% Preț: 340.49 lei
- 20% Preț: 331.58 lei
- 20% Preț: 336.86 lei
- 20% Preț: 335.36 lei
- 20% Preț: 339.66 lei
- 20% Preț: 336.67 lei
- 20% Preț: 329.26 lei
- 20% Preț: 327.12 lei
- 20% Preț: 339.34 lei
Preț: 643.17 lei
Preț vechi: 803.96 lei
-20% Nou
Puncte Express: 965
Preț estimativ în valută:
123.11€ • 129.34$ • 103.46£
123.11€ • 129.34$ • 103.46£
Carte tipărită la comandă
Livrare economică 11-25 martie
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9783211833926
ISBN-10: 3211833927
Pagini: 248
Ilustrații: X, 230 p. 85 illus., 12 illus. in color.
Dimensiuni: 155 x 235 x 13 mm
Greutate: 0.35 kg
Ediția:1999
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics
Locul publicării:Vienna, Austria
ISBN-10: 3211833927
Pagini: 248
Ilustrații: X, 230 p. 85 illus., 12 illus. in color.
Dimensiuni: 155 x 235 x 13 mm
Greutate: 0.35 kg
Ediția:1999
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics
Locul publicării:Vienna, Austria
Public țintă
ResearchCuprins
1. Virtual Humans.- Simple Machines for Scaling Human Motion.- Tracking and Modifying Upper-Body Human Motion Data with Dynamic Simulation.- Guiding and Interacting with Virtual Crowds.- Animation Levels of Detail Design for Real-Time Virtual Human.- Pro-actively Interactive Evolution for Computer Animation.- The Effects of Noise on the Perception of Animated Human Running.- 2. Collision Techniques.- A Model of Collision Perception for Real-Time Animation.- Keyframe Interpolation with Self-Collision Avoidance.- 3. Facial Animation and Communication.- MPEG-4-Based Animation with Face Feature Tracking.- Speech Driven Facial Animation.- Requirements for an Architecture for Embodied Conversational Characters.- 4. Animation Models.- Details and Implementation Issues of Animating Brachiation.- Interactive Multiresolution Animation of Deformable Models.- Building Layered Animation Models from Captured Data.- 5. Realism.- Reconstruction and Physically-based Animation of Trees from Static Images.- Heuristical Real-Time Shadows.- A Physics Based Multi-Resolution Model for the Simulation of Turbulent Gases and Combustion.- 6. Behavioral Animation.- Sensor Modeling for a Walking Robot Simulation.- The Kernel of a Scenario Language for Animation and Simulation.- Continuous Learning in a Behavioral Animation.- Appendix: Colour Illustrations.