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Immersive Projection Technology and Virtual Environments 2001: Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16–18, 2001: Eurographics

Editat de B. Fröhlich, J. Deisinger, H.-J. Bullinger
en Limba Engleză Paperback – 3 mai 2001
17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments. The main topics included here are human computer interaction (user interfaces, interaction techniques), software developments (virtual environment applications, rendering techniques), and input/output devices.
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Specificații

ISBN-13: 9783211836712
ISBN-10: 3211836713
Pagini: 304
Ilustrații: XI, 284 p. 222 illus., 30 illus. in color.
Dimensiuni: 170 x 244 x 16 mm
Greutate: 0.49 kg
Ediția:Softcover reprint of the original 1st ed. 2001
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics

Locul publicării:Vienna, Austria

Public țintă

Research

Cuprins

HCI.- Human Factors.- Command & Control Cube: a Shortcut Paradigm for Virtual Environments.- Measuring an Illusion: The Influence of System Performance on Size Perception in Virtual Environments.- Presence — a global media quality metric.- Interfaces and Interaction.- Design review and visualization steering using the INQUISITIVE interaction toolkit.- On the Utility of Semantic Constraints.- Two-Handed Through-the-Lens-Techniquesfor NavigationinVirtual Environments.- Spring-Based Manipulation Tools for Virtual Environments.- Perception and Mental Rotation of 3D-Freeform Surfaces in an Immersive Projection System.- An investigation into the design of an interface for interaction with a virtual environment representing a four-dimensional object.- Application.- Engineering.- The integration of immersive Virtual Reality applications into CATIA V5.- COVISE and the Virtual Intuitive Simulation Test Bed.- VIRPI: A High-Level Toolkit for Interactive Scientific Visualization in Virtual Reality.- Education and Entertainment.- Interactive Storytelling with Virtual Identities.- First-Person Science Inquiry ‘in the Field’.- Software.- Systems.- MAESTRO — a tool for interactive assembly simulation in virtual environments.- Spelunking: Experiences Using the DIVE System on CAVE-like Platforms.- Towards a Scalable High Performance Application Platform for Immersive Virtual Environments.- Graphics.- Remote View-Dependent Rendering.- Volume Rendering in a Virtual Environment.- Adaptive Networking for Tele-Immersion.- Computer Graphics Optique: Optical Superposition of Projected Computer Graphics.- Technology.- Devices.- Comprehensive Calibration and Registration Procedures for Augmented Reality.- Using Exercise Cycle as a Haptic Input Device in a Virtual Environment.- InvisibleInterface for the Immersive Virtual World.- Immersive Projection Technology.- Control Software for the productive use of distributed IPT installations.- Novel Shutter Glass Control for Simultaneous Projection and Picture Acquisition.- Round Table: A Physical Interface for Virtual Camera Deployment in Electronic Arenas.- Color Plates.