Rendering Techniques ’98: Proceedings of the Eurographics Workshop in Vienna, Austria, June 29—July 1, 1998: Eurographics
Editat de George Drettakis, Nelson Maxen Limba Engleză Paperback – 11 aug 1998
Din seria Eurographics
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Specificații
ISBN-13: 9783211832134
ISBN-10: 3211832130
Pagini: 356
Ilustrații: XI, 343 p.
Dimensiuni: 170 x 244 x 19 mm
Greutate: 0.57 kg
Ediția:Softcover reprint of the original 1st ed. 1998
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics
Locul publicării:Vienna, Austria
ISBN-10: 3211832130
Pagini: 356
Ilustrații: XI, 343 p.
Dimensiuni: 170 x 244 x 19 mm
Greutate: 0.57 kg
Ediția:Softcover reprint of the original 1st ed. 1998
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics
Locul publicării:Vienna, Austria
Public țintă
ResearchCuprins
Light Scattering Models for the Realistic Rendering of Natural Scenes.- A New Change of Variables for Efficient BRDF Representation.- Approximating Reflectance Functions using Neural Networks.- A new Form Factor Analogy and its Application to Stochastic Global Illumination Algorithms.- An Ambient Light Illumination Model.- Computing the Approximate Visibility Map, with Applications to Form Factors and Discontinuity Meshing.- Ray Tracing of Subdivision Surfaces.- Acquiring Input for Rendering at Appropriate Levels of Detail: Digitizing a Pietà.- Interactively Modeling with Photogrammetry.- Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping.- Uniformly Sampled Light Fields.- Forward Shadow Mapping.- Efficient Image Generation for Multiprojector and Multisurface Displays.- Per-Object Image Warping with Layered Impostors.- Interactive Volumetric Textures.- Efficiently Rendering Macro Geometric Surface Structures with Bi-Directional Texture Functions.- Point Sample Rendering.- Rendering Hyper-Sprites in Real Time.- Automatic Calculation of Soft Shadow Textures for Fast, High-Quality Radiosity.- Three Point Clustering for Radiance Computations.- The Visible Differences Predictor: Applications to Global Illumination Problems.- Fidelity of Graphics Reconstructions: A Psychophysical Investigation.- Global Ray-bundle Tracing with Hardware Acceleration.- Hierarchical Monte Carlo Radiosity.- Importance Driven Construction of Photon Maps.- Lazy Decompression of Surface Light Fields for Precomputed Global Illumination.- Canned Lightsources.- Image-Based Rendering for Non-Diffuse Synthetic Scenes.- Photosurrealism.- Appendix: Colour images.