Rendering Techniques ’96: Proceedings of the Eurographics Workshop in Porto, Portugal, June 17–19, 1996: Eurographics
Editat de Xavier Pueyo, Peter Schröderen Limba Engleză Paperback – aug 1996
Din seria Eurographics
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Specificații
ISBN-13: 9783211828830
ISBN-10: 3211828834
Pagini: 312
Ilustrații: IX, 298 p.
Dimensiuni: 170 x 244 x 16 mm
Greutate: 0.5 kg
Ediția:Softcover reprint of the original 1st ed. 1996
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics
Locul publicării:Vienna, Austria
ISBN-10: 3211828834
Pagini: 312
Ilustrații: IX, 298 p.
Dimensiuni: 170 x 244 x 16 mm
Greutate: 0.5 kg
Ediția:Softcover reprint of the original 1st ed. 1996
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics
Locul publicării:Vienna, Austria
Public țintă
ResearchCuprins
The Light Volume: An Aid to Rendering Complex Environments.- Light-Driven Global Illumination with a Wavelet Representation of Light Transport.- Global Illumination using Photon Maps.- Geometry Caching for Ray-Tracing Displacement Maps.- Cost Prediction in Ray Tracing.- Towards an Open Rendering Kernel for Image Synthesis.- Fast Rendering of Subdivision Surfaces.- High-Fidelity Radiosity Rendering at Interactive Rates.- Non-symmetric Scattering in Light Transport Algorithms.- Rendering Participating Media with Bidirectional Path Tracing.- Quasi-Monte Carlo Radiosity.- Importance-Driven Stochastic Ray Radiosity.- Efficiently Representing the Radiosity Kernel through Learning.- Accurate Error Bounds for Multi-Resolution Visibility.- Proximity Radiosity: Exploiting Coherence to Accelerate Form Factor Computations.- Error Control for Radiosity.- Hierarchical Rendering of Trees from Precomputed Multi-Layer Z-Buffers.- A Temporal Image-Based Approach to Motion Reconstruction for Globally Illuminated Animated Environments.- The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environments.- Wavelet Based Texture Resampling.- Modeling Textiles as Three Dimensional Textures.- Synthesizing Verdant Landscapes using Volumetric Textures.- Ray Tracing in Non-Constant Media.- Hierarchical Back-Face Computation.- The 3D Visibility Complex: A New Approach to the Problems of Accurate Visibility.- Conservative Radiance Interpolants for Ray Tracing.- Accurate Visibility and Meshing Calculations for Hierarchical Radiosity.- Color Section.