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Rendering Techniques 2001: Proceedings of the Eurographics Workshop in London, United Kingdom, June 25–27, 2001: Eurographics

Editat de S.J. Gortler, K. Myzskowski
en Limba Engleză Paperback – 31 iul 2001
This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers. The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, shadow algorithms, visibility, perception, texturing, and filtering. Each year, in addition to the reviewed contributions, the workshop includes invited presentations from internationally recognized experts.
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Specificații

ISBN-13: 9783211837092
ISBN-10: 3211837094
Pagini: 364
Ilustrații: VIII, 355 p.
Dimensiuni: 170 x 244 x 19 mm
Greutate: 0.58 kg
Ediția:Softcover reprint of the original 1st ed. 2001
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics

Locul publicării:Vienna, Austria

Public țintă

Research

Cuprins

Thrifty Final Gather for Radiosity.- Reflected, Transmitted Irradiance from Area Sources Using Vertex Tracing.- Simulating Non-Lambertian Phenomena Involving Linearly-Varying Luminaires.- An Illumination Model for a Skin Layer Bounded by Rough Surfaces.- Real-time, Photo-Realistic, Physically Based Rendering of Fine Scale Human Skin Structure.- Efficient Cloth Modeling and Rendering.- Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing.- Artistic Composition for Image Creation.- Shader Lamps: Animating Real Objects With Image-Based Illumination.- Image-Based Reconstruction of Spatially Varying Materials.- Polyhedral Visual Hulls for Real-Time Rendering.- The Wavelet Stream: Interactive Multi Resolution Light Field Rendering.- Differential Point Rendering.- Interactive Sampling, Rendering for Complex and Procedural Geometry.- Point-Based Impostors for Real-Time Visualization.- Opacity Shadow Maps.- Interactive Rendering of Trees with Shading and Shadows.- Combined Rendering of Polarization and Fluorescence Effects.- Hardware-Accelerated from-Region Visibility Using a Dual Ray Space.- Real-Time Occlusion Culling with a Lazy Occlusion Grid.- Perceptually Driven Simplification for Interactive Rendering.- Measuring the Perception of Visual Realism in Images.- A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering.- Path Differentials and Applications.- Interleaved Sampling.- Interactive Distributed Ray Tracing of Highly Complex Models.- Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering, Layered Environment Maps.- Texture, Shape Synthesis on Surfaces.- Real-Time High Dynamic Range Texture Mapping.- Color Plates.