Rendering Techniques 2001: Proceedings of the Eurographics Workshop in London, United Kingdom, June 25–27, 2001: Eurographics
Editat de S.J. Gortler, K. Myzskowskien Limba Engleză Paperback – 31 iul 2001
Din seria Eurographics
- 20% Preț: 643.17 lei
- 20% Preț: 645.65 lei
- 18% Preț: 949.73 lei
- 20% Preț: 647.93 lei
- 20% Preț: 324.64 lei
- 20% Preț: 337.85 lei
- 20% Preț: 643.83 lei
- 20% Preț: 644.15 lei
- 20% Preț: 656.03 lei
- 20% Preț: 644.48 lei
- 20% Preț: 645.14 lei
- 20% Preț: 328.42 lei
- 20% Preț: 336.86 lei
- 20% Preț: 335.52 lei
- 20% Preț: 342.78 lei
- 20% Preț: 336.86 lei
- 20% Preț: 328.60 lei
- 20% Preț: 339.66 lei
- 20% Preț: 335.88 lei
- 20% Preț: 331.74 lei
- 20% Preț: 327.77 lei
- 20% Preț: 334.53 lei
- 20% Preț: 340.32 lei
- 20% Preț: 329.58 lei
- 20% Preț: 330.24 lei
- 20% Preț: 338.03 lei
- 20% Preț: 337.66 lei
- 20% Preț: 340.49 lei
- 20% Preț: 331.58 lei
- 20% Preț: 336.86 lei
- 20% Preț: 335.36 lei
- 20% Preț: 339.66 lei
- 20% Preț: 336.67 lei
- 20% Preț: 329.26 lei
- 20% Preț: 327.12 lei
- 20% Preț: 339.34 lei
Preț: 651.42 lei
Preț vechi: 814.28 lei
-20% Nou
Puncte Express: 977
Preț estimativ în valută:
124.67€ • 128.61$ • 105.51£
124.67€ • 128.61$ • 105.51£
Carte tipărită la comandă
Livrare economică 05-19 martie
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9783211837092
ISBN-10: 3211837094
Pagini: 364
Ilustrații: VIII, 355 p.
Dimensiuni: 170 x 244 x 19 mm
Greutate: 0.58 kg
Ediția:Softcover reprint of the original 1st ed. 2001
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics
Locul publicării:Vienna, Austria
ISBN-10: 3211837094
Pagini: 364
Ilustrații: VIII, 355 p.
Dimensiuni: 170 x 244 x 19 mm
Greutate: 0.58 kg
Ediția:Softcover reprint of the original 1st ed. 2001
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics
Locul publicării:Vienna, Austria
Public țintă
ResearchCuprins
Thrifty Final Gather for Radiosity.- Reflected, Transmitted Irradiance from Area Sources Using Vertex Tracing.- Simulating Non-Lambertian Phenomena Involving Linearly-Varying Luminaires.- An Illumination Model for a Skin Layer Bounded by Rough Surfaces.- Real-time, Photo-Realistic, Physically Based Rendering of Fine Scale Human Skin Structure.- Efficient Cloth Modeling and Rendering.- Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing.- Artistic Composition for Image Creation.- Shader Lamps: Animating Real Objects With Image-Based Illumination.- Image-Based Reconstruction of Spatially Varying Materials.- Polyhedral Visual Hulls for Real-Time Rendering.- The Wavelet Stream: Interactive Multi Resolution Light Field Rendering.- Differential Point Rendering.- Interactive Sampling, Rendering for Complex and Procedural Geometry.- Point-Based Impostors for Real-Time Visualization.- Opacity Shadow Maps.- Interactive Rendering of Trees with Shading and Shadows.- Combined Rendering of Polarization and Fluorescence Effects.- Hardware-Accelerated from-Region Visibility Using a Dual Ray Space.- Real-Time Occlusion Culling with a Lazy Occlusion Grid.- Perceptually Driven Simplification for Interactive Rendering.- Measuring the Perception of Visual Realism in Images.- A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering.- Path Differentials and Applications.- Interleaved Sampling.- Interactive Distributed Ray Tracing of Highly Complex Models.- Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering, Layered Environment Maps.- Texture, Shape Synthesis on Surfaces.- Real-Time High Dynamic Range Texture Mapping.- Color Plates.